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Learn about the new Awakened Weapons in Monster Hunter World: Iceborne in this guide. This includes level up, skills and abilities, how to get, & more!
The Hunting Horn has the reputation of being a support only weapon, but being a corner dooter doesn’t have to be your fate. If you have dreams of being a War Bard then you’ve come to the right place. Hunting Horns can deal damage with the right set up, and the weapons and builds here can help. Equip Handicraft For White Sharpness. If you follow this build and have enough Handicraft skills, you can get your weapon up to white sharpness. This is crucial as the Long Sword deals a lot of hits and is prone to dulling. A: You need Windows 10 (or with latest.NET Framework). You need to be in a multiplayer quest. Someone need to have dealt damage to the boss. Game's running but still have 'is the game running' failure. A: Check process manager and kill all 'MonsterHunterWorld.exe' processes and restart the game, or restart your PC.
Table of Contents
Helpful Links | |
---|---|
How To Unlock Safi'jiiva | All Monsters List |
Awakened Weapons | Safi'jiiva Armor Sets |
What Are Awakened Weapons?
Weapons With Awakened Abilities
Awakened Weapons are unique weapons with the ability to be awakened & gain more attributes in addition to its normal ones. These cannot be crafted & can only be obtained in the Safi'jiiva Siege Quest.
Check Out Best Awakened Weapons To Pick!Customizable Weapons
I do not think that this one is misunderstood, in my opinion the ingame-definition is simply wrong. If you check the definition that says (at level 1) “increase BY 30%”, I simply presume that I have an additional 30% bonus damage to the already existing 25% extra damage when hitting critical. We were discussing this as well a lot today until we simply tried and found out that the critical. Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. This is not the case in MHW, where Power Shot is always a Spread. Power Shot after a charge level1, 2, or 3, always does a Spread Shot. Also, Charges level 1, 2, and 3 each shoot a number of arrows equal to the charge level and in a triangle formation at lvl3, slightly different than old Spread Shot where the arrows were closely knitted together.
Awakened Weapons can be customized as abilities can be added, upgraded, & removed depending on your liking. If you want to make a weapon that best suits your play style, Awakened Weapons are a must have.
Check Out How to Unlock Safi'jiiva HereIncludes All Weapon Types
There is an Awakened Weapon for every weapon type in the game with each type having multiple versions of different elements & status effects.
How To Upgrade Awakened Weapons
Use Dracolites to Level Up Weapons
Upgrade Awakened Weapons & add new abilities to them by using different kinds of Dracolites. This material can be obtained from fighting & breaking Safi'jiiva parts during the siege.
Check Out Where to Farm for DracolitesTypes of Dracolites
Type of Dracolite | Awakening Points |
---|---|
Draconite Shard | 1 |
Dracolite | 5 |
Large Dracolite | 20 |
Rigid Dracolite | 50 |
There are 4 types of Dracolites you can use to level up your Awakened Weapons. Make sure to only use enough by using different kinds to to fill out the upgrade bar.
Upgrade To Unlock Awakened Abilities
You will receive an option to assign an 'Awakened Ability' when you upgrade your Awakened Weapons. This includes species unique set skills, such as Silver Rathalos & Teostra.
Can Add Up to 5 Awakened Skills/Abilities
Each Awakened Weapon can be equipped with up to 5 Awakened Abilities at a time. Combine & mix together abilities based on your play style and preference.
Abilities Have Rank
Stars determine the rank of Awakened Abilities. The higher the rank, the greater its effects. This also affects unique armor set skills.
Build Potential to Raise Chance of Getting Better Skills
You can opt to build potential instead of upgrading an Awakened Weapon immediately. Potential affects the chance of better skills showing up the next time you upgrade an Awakened weapon.
Can Also Add Armor Set Skills
You can add Armor Set Skills whenever you upgrade an Awakened Weapon. However, this only counts as 1 towards the whole set. Also, an Awakened Weapon can only hold one set skill at a time.
All Awakened Abilities/Skills
Set Bonus Awakened Skills
Awakened Skill | Set Bonus (Skill) Effect |
---|---|
Ancient Divinity | Critical StatusIncreases abnormal status effect damage (paralysis, poison, sleep, blast) when landing critical hits. |
Anjanath Dominance | Stamina Cap Up Increases stamina cap. |
Barioth Hidden Art | Punishing Draw Adds a stun effect to draw attacks and slightly increases attack power. |
Bazelgeuse Ambition | Guts Above a certain threshold, you withstand an attack that would normally cart you (once only). |
Brachydios Essence | Agitator Secret Raises the maximum level of the Agitator skill. |
Commission Alchemy | Bombardier SecretRaises the maximum level of the Bombardier skill. |
Deviljho Essence | Stamina Thief SecretRaises the maximum level of the Stamina Thief skill. |
Diablos Ambition | Slugger Secret Raises the maximum level of the Slugger skill. |
Glavenus Essence | Maximum Might Secret Raises the maximum level of the Maximum Might skill. |
Gold Rathian Essence | Divine Blessing Secret Raises the maximum level of the Divine Blessing skill. |
Gold Rathian Essence | True Critical StatusGreatly increases status effect damage (paralysis, poison, sleep, blast) when landing critical hits. |
Guild Pride | Good Luck Good chance of increased quest rewards. |
Guild Pride | Carving Master Lets you carve one additional time. |
Instructor's Guidance | Capture Master High chance of increased capture rewards. |
Kirin Divinity | Great LuckHigh chance of increased quest rewards. |
Kushala Daora Flight | Nullify Wind Pressure Negates all wind pressure. |
Legiana Ambition | Bow Charge Plus Increases max bow charge level by one |
Lunastra Essence | Tool Specialist Secret Raises the maximum level of the Tool Specialist skill. |
Namielle Divinity | Element AccelerationContinually attacking a monster activates Free Element/Ammo Up Lv2 and increases elemental damage. |
Namielle Divinity | True Element AccelerationContinually attacking a monster activates Free Element/Ammo Up Lv3 and increases elemental damage. |
Nargacuga Essence | True Razor Sharp/Spare Shot Greatly reduces sharpness loss. Bows and bowguns have a chance not to expend coatings or ammo. |
Nergigante Essence | Nergigante Ambition (Hasten Recovery) Regenerates your health as you continually attack a monster. Recovery varies by weapon. |
Odogaron Essence | Protective PolishWeapon sharpness does not decrease for a set time after sharpening. |
Rajang's Rage | Mind's Eye/BallisticsPrevents attacks from being deflected. Also shortens the distance before ammo and arrows reach maximum power. |
Rajang's Rage | Protective PolishWeapon sharpness does not decrease for a set time after sharpening. |
Rathalos Essence | Mind's Eye/BallisticsPrevents attacks from being deflected. Also shortens the distance before ammo and arrows reach maximum power. |
Rathian Essence | Poison Duration UpExtends the duration of your poison's effect on monsters. |
Shara Ishvalda Divinity | Gaia's VeilWhile wearing a mantle, gain Windproof Lv3, Earplugs Lv3, Tremor Res Lv3, and Flinch Free. |
Shara Ishvalda Divinity | True Gaia's VeilWhile wearing a mantle, Tremor Resistance Lv3, Earplugs Lv5, max Windproof, and Flinch Free. |
Silver Rathalos Essence | Slinger Ammo SecretRaises the maximum level of the Slinger Capacity skill. |
Silver Rathalos Essence | True Critical ElementGreatly increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. |
Teostra Technique | Master's TouchPrevents your weapon from losing sharpness during critical hits. |
Tigrex Essence | Free Meal SecretRaises the maximum level of the Free Meal skill. |
Uragaan Ambition | Guard Up Allows you to guard against ordinarily unblockable attacks. |
Vaal Soulvein | Super RecoveryAllows recovery to exceed the red portion of the health gauge. |
Velkhana Divinity | Critical ElementIncreases elemental damage (fire, water, thunder ice, dragon) when landing critical hits. |
Velkhana Divinity | FrostcraftAn aura of frost builds when your weapon is sheathed, raising attack. Wanes each melee hit or shot fired. |
Zinogre Essence | Latent Power SecretRaises the maximum level of the Latent Power skill. |
Zorah Magdaros Essence | Artillery Secret Raises the maximum level of the Artillery skill. |
Status Increase Awakened Skills
Awakened Skill | Effect |
---|---|
Sharpness Increase | Raises Sharpness |
Affinity Increase | Raises Affinity |
Element Up | Raises Elemental Stat |
Defense Increase | Raises Defense |
Attack Increase | Raises Attack |
Status Effect Up | Raises Status Effect Stat |
Slot Upgrade | Adds Slot & Upgrades Slot Level |
Weapon-Specific Awakened Skills
Awakened Skill | Weapon Effect |
---|---|
Attack Melody | Hunting Horn Switches notes to Attack buff melodies |
Stamina Melody | Hunting Horn Switches notes to Stamina buff melodies |
Elemental Melody | Hunting Horn Switches notes to Elemental buff melodies |
Abnormal Status Melody | Hunting Horn Switches notes to Abnormal Status buff melodies |
Earplugs Melody | Hunting Horn Switches notes to Earplug buff melodies |
Shelling Normal | Gunlance Switches Shelling to Normal |
Shelling Wide | Gunlance Switches Shelling to Wide |
Shelling Long | Gunlance Switches Shelling to Wide |
Exhaust Phial | Switch Axe Changes Phial to Exhaust |
Strength Phial | Switch Axe Changes Phial to Strength |
Kinsect Bonus (Recovery) | Insect Glaive Switches Kinsect Bonus to Recovery Boost |
Kinsect Bonus (Power/Spirit) | Insect Glaive Switches Kinsect Bonus to Power/Spirit Boost |
Reload Assist | HBG / LBG Adds Reload Assist Mod |
Deviation Suppressor | HBG / LBG Adds Deviation Suppressor Mod |
Recoil Suppressor | HBG / LBG Adds Recoil Suppressor Mod |
Normal Capacity | HBG / LBG Increases capacity of Normal Ammo |
Spread Capacity | HBG / LBG Increases capacity of Spread Ammo |
Pierce Capacity | HBG / LBG Increases capacity of Pierce Ammo |
Elemental Capacity | HBG / LBG Increases capacity of Elemental Ammo |
Status Coating | Bow Can apply status effect coatings (poison, paralysis, and sleep) |
Upgrade Ability Or Add
When upgrading Awakened Weapons, you will be presented with two kinds of Abilities: 'Upgrade Ability' or 'Add'. 'Upgrade Ability' increases the effects and the rank of an already equipped ability. .
How to Get Awakened Weapons
Obtained in Safi'jiiva Siege Quest
Awakened Weapons can be earned as rewards for completing the Safi'jiiva Siege Quest, 'The Red Dragon'. The rewards are random so you never know which weapon type and its element you'll get.
Related Guides | |
---|---|
How To Unlock Safi'jiiva | How To Beat Safi'jiiva |
Practice for Siege in Reconnaissance Mission
Before doing the Siege, it's a good idea to try out the Reconnaissance Mission against Safi'jiiva first. Learn its movesets and how to counter it through this mission.
Check Out the Across the Lost Path Quest HereUsed Weapon Type Always Included in the Rewards
The weapon you used during your fight with Safi'jiiva will be available as a reward after finishing the quest. If you're aiming for an Awakened verison of a specific weapon type, use that weapon during your fight.
Stats are Fixed, Attributes are Not
Stats per each weapon type will always be fixed while its attributes and element will be random upon receiving the Awakened Weapon. Fixed stats include attack and weapon sharpness.
Awakened Weapon Stats Chart
Fixed Stats | Rarity, Attack, Sharpness, Jewel Slots, Affinity |
---|---|
Random Stats | Attributes, Element |
9 Variations Per Weapon Type
Counting all the elements and the abnormal status effects, each weapon type has 9 versions. However, all of these weapons have the same Attack, Sharpness, Affinity, and Jewel Slots.
Can Only Get Specific Number of Rewards
Unlike in the Kulve Taroth Siege Quest, there's a limit to how many rewards you can receive. The number of weapons you can take are limited depending on your performance in the quest..
Awakened vs. Relic Weapons
Awakened Weapons Have Multiple Versions
When completing a Kulve Taroth siege quest, you can choose from all available weapon types as a reward. On the other hand, in the Safi'jiiva quest, the weapons you can choose from are random and are limited.
Related Guides | |
---|---|
How To Beat Kulve Taroth | How To Get Kulve Taroth Relic Weapons |
Used Weapon Type Will Appear As Reward
If you're aiming for a specific Awakened Weapon type, use that weapon when battling Safi'jiiva to get it as a definite reward.
- Damage Type
- Sharpness
- Elemental Value
Damage Type
When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute).
Some weapons have an abnormal status attribute instead of an Elemental attribute. These weapons will Physical damage and apply Status damage.
Physical damage includes Severing-type damage, Blunt-type damage, and Projectile-type damage. Elemental damage includes Fire, Water, Thunder, Ice, and Dragon. There are also other sources of damage such as Fixed damage and Status damage. All damage types are dealt independent of each other.
Severing
Severing (sometimes known as Cutting) damage is the primary damage type for the following weapons:
The following attacks also deal Severing damage:
- Hunting Horn's Handle Poke
- Bow's Melee Attack deals Severing damage
- Some Kinsects deal Severing damage
- Slicing shot from Bowguns
Tails can only be cut by Severing damage. This happens when sufficient Severing damage has been accumulated on the tail, which then severs it.
Blunt
Blunt damage is the primary damage type for the following weapons:
The following attacks also deal Blunt damage:
- Sword & Shield's shield-oriented attacks
- Sword/Shield Combo
- Shield Attack
- Shield Bash
- Hard Bash
- Falling Bash
- Lance's Shield Attack
- Kinsects with Blunt attribute
Blunt weapons deal Exhaust status when they hit a monster. If they hit a monster's head, they deal Stun damage.
Projectile
Projectile damage is the primary damage type for the following weapons:
Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage.
Elemental
Elemental Attributes:
- Fire
- Water
- Thunder
- Ice
- Dragon
Blademaster weapons can have an Elemental attribute, a Status attribute, or neither. Some Dual Blades have two Elemental/Status attributes, one for each blade.
The Bow may have an Elemental attribute. The Bowguns do not have natural Elemental attributes, but they can load Elemental shots that effectively functions as dealing Elemental damage when it hits a monster.
Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. Abnormal Status damage is not affected by the monster's Physical or Elemental Hitzone values. Blademaster weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Gunner weapons always apply Abnormal Status damage.
If a monster has no weakness to a specific element on their Hitzone, then no Elemental damage is dealt. The Physical damage done by the weapon is not affected, as Elemental and Physical damage are calculated separately.
Status Attacks
Abnormal Status attributes:
- Poison
- Paralysis
- Sleep
- Blast
Blademaster weapons can have an Abnormal Status attribute instead of an Elemental attribute. Bows cannot have a natural Status attribute, but may equip Status Coatings to make fired arrows apply Status damage. Equipping Status Coatings will disable the Bow's Elemental attribute temporarily. The Bowguns do not have natural Abnormal Status attributes, but can load Status shots that apply Abnormal Status damage.
For Blademaster weapons, each time an attack lands, the attack has a 1-in-3 chance of applyingAbnormal Status damage. For Gunner weapons, a successful hit will always apply Abnormal Status damage.
Applying Abnormal Status damage to a monster does not instantly activate it's effect. Instead, monsters have an innate tolerance to Status Ailments. To trigger a Status Ailment, enough Status damage must be dealt to a monster to overcome its tolerance threshold. Once a monster is affilicted with the Ailment, the accumulated Status damage is reset to 0 and additional Status damage cannot be dealt until the monster recovers. The only exception to this is Poison.
After the monster recovers, its tolerance threshold for the Ailment increases. This means it takes more Status damage must be accumulated before being able to inflict the monster with the same Ailment.
For all Ailments (except Blast), the accumulated Status damage disappears gradually due to the monster's tolerances. Overcoming this gradual decay is necessary to successfully trigger a Status Ailment on a monster.
Icon | Status | Effect(s) |
---|---|---|
Poison | Slowly drain the monster's health | |
Paralysis | Temporarily immobilizes the monster and makes it take a bit more damage | |
Sleep | Put the monster to sleep | |
Stun | Stun/KO the monster, which topples and immobilizes it | |
Exhausted | Drain the monster's stamina, making it tired | |
Blast | Triggers an explosion on a specific monster part, which deals damage |
Factors for Damage Calculation
The following factors influence damage calculations:
BM = Blademaster
Factor | BM (Physical) | BM (Elemental) | Bowgun (Physical) | Bowgun (Elemental) |
---|---|---|---|---|
Attack Value | O | O | O | O |
Motion Value | O | O | ||
Sharpness | O | O | ||
Weapon Adjustment | O | O | O | O |
Sharpness Adjustment | O | |||
Critical Hit | O | O | ||
Monster Hitzone | O | O | O | O |
Elemental Value | O | O | ||
Projectile Adjustment | O | |||
Critical Distance | O | |||
Rapid Fire Adjustment | O | O |
Attack Value
The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier.
Motion Values
All weapon attacks have a Motion Value (MV), which determines what proportion of the Attack value is used in damage calculations. For example, a weaker move with 40 MV uses applies 40% of the Attack Value in calculating damage, while a stronger move with 80 MV applies 80% of the Attack Value in calculating damage.
In general, slow weapons make up for their slower attacks with larger MVs, and fast weapons make up for their faster attacks with smaller MVs.
Sharpness
Sharpness describes how sharp a weapon is. Sharper weapons deal more damage and are less likely to bounce when hitting tough body parts.
Weapon Sharpness is split into discrete colors (see below). Different colors provide different multipliers to the damage dealt by the player.
Sharpness | Icon | Physical | Elemental |
---|---|---|---|
Red | x0.50 | x0.25 | |
Orange | x0.75 | x0.50 | |
Yellow | x1.00 | x0.75 | |
Green | x1.05 | x1.00 | |
Blue | x1.20 | x1.0625 | |
White | x1.32 | x1.125 |
In addition to lower damage, weaker Sharpness colors causes some weapons to lose functionality. For example, at Orange Sharpness, the Gunlance's shells will deal less damage, the Switch Axe may bounce while in Sword mode, and the Dual Blades will not complete its full Blade Dance animation. At Red Sharpness, the Gunlance cannot shell.
Sharpness Gauge and Consumption
Each weapon can only make a specific amount of hits in a specific sharpness color before it dulls and and the sharpness color is lowered. Sharpness is consumed when a player lands an attack, but some shield attacks from the SnS and Lance do not deplete Sharpness.
Although most attacks deplete Sharpness by one per hit, some weapons have attacks that deplete Sharpness faster:
Attack | Sharpness Cost |
---|---|
Normal Attacks Landing | 1 |
Normal Attacks Bounced | 2 |
Guarding with GS or CB*, small knockback | 1** |
Guarding with GS or CB*, medium knockback | 2** |
Guarding with GS or CB*, large knockback | 10** |
Gunlance Shell, Normal | 2 |
Gunlance Shell, Long | 2 |
Gunlance Shell, Spread | 3 |
Gunlance's Wyvern Fire | 10 |
Gunlance's Burst Fire | Shell Count x Shell Cost |
*Charge Blade with Elemental Boost doesn't lose Sharpness when guarding.** Doesn't lose sharpness when blocking roars, wind pressure, or tremors.
Sharpness can be restored by sharpening the weapon with a Whetstone.
Weapon Adjustment
Certain attacks have inherent damage bonuses:
Weapon | Attack Name | Physical Bonus | Elemental Bonus |
---|---|---|---|
SnS | Charged Slash | +XXL | |
Dual Blades | Demon Mode | +M | |
Dual Blades | When both blade strike at the same time | -L | |
Great Sword | Charged Slash Lv1 | +S | |
Great Sword | Charged Slash Lv2 | +M | |
Great Sword | Charged Slash Lv3 | +XL | |
Great Sword | Strong Charged Slash Lv1 | +XXL | |
Great Sword | Strong Charged Slash Lv2 | +XXL | |
Great Sword | Strong Charged Slash Lv3 | +XXL | |
Long Sword | White Spirit Gauge | +XS | |
Long Sword | Yellow Spirit Gauge | +S | |
Long Sword | Red Spirit Gauge | +M | |
Lance | Dash Attack | -XXL | |
Gunlance | Charged Shot (Normal/Long) | +M | |
Gunlance | Charged Shot (Spread) | +XL | |
Gunlance | Burst Fire (Normal) | +S | |
Gunlance | Burst Fire (Spread) | -S | |
Gunlance | Wyvern Fire (Long) | +M | |
Switch Axe | Power Phial | +M | |
Switch Axe | Elemental Phial | +L | |
Charge Blade | Elemental Phial | +XXL | |
Charge Blade | Elemental Boost (Axe Mode) | +M | |
Insect Glaive | Red+White | +M | |
Insect Glaive | Red+White+Orange | +M | |
Bow | Power Phial | +XL | |
Bow | Elemental Phial | +XL | |
Bow | Melee Attack | -XXL | |
Bow | Charge Lv 1 | -XXL | -L |
Bow | Charge Lv 2 | - M | |
Bow | Charge Lv 3 | +XL | |
Bow | Charge Lv 4 | +XXL | +M |
Bow | Arc Shot | -L | -L |
Bowgun | Normal | +L |
Sharpness Adjustment
Some moves modify Sharpness, which affects both damage output and the liklihood to bounce.
Weapon | Condition | Sharpness Adjustment |
---|---|---|
Blademaster weapon | Yellow Sharpness. At the start of weapon swing | -XL |
Blademaster weapon | Yellow Sharpness. At the end of weapon swing | -L |
All Melee Attack | Have the buff from Demon shot | +S |
Sword & Shield | All Attack | +XS |
Great Sword | All Charged Attack, Lv 1 | +S |
Great Sword | All Charged Attack, Lv 2 | +M |
Great Sword | All Charged Attack, Lv 3 | +L |
Great Sword | Hit with the middle of the blade | +XS |
Long Sword | Max Spirit Gauge | +S |
Long Sword | Hit with the middle of the blade | +XS |
Lance* | Damage based on Blunt Hitzone | -L |
Bow | Melee Attack with Close Range Coating | + L |
* Lance/Hitzone Selection
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Critical Hits and Feeble Hits
When an attack makes a Critical Hit, additional damage is dealt. When an attack makes a Feeble Hit, damage is reduced.
Critical Hits occur when a weapon has a positive Affinity value. Positive Affinity refers to the probability of making a Critical Hit on an attack. For example, a weapon with 20% Affinity will have a 20% chance of dealing a Critical Hit on an attack. Higher Affinity values will increase the likelihood of dealing a Critical Hit. A successful Critical Hit applies a +25% bonus to the weapon's Attack Value when calculating damage.
Feeble Hits occur when a weapon has a negative Affinity value. Negative Affinity refers to the probability of making a Feeble Hit on an attack. For example, a weapon with -20% affinity has a 20% chance of dealing a Feeble Hit. Lower negative Affinity Values increase the likelihood of dealing Feeble Hits. A Feeble Hit applies a -25% debuff to the weapon's Attack Value when calculating damage.
The below table briefly illustrates the interaction between Affinity and the probability of making a Critical or Feeble Hit:
Affinity | Probability | Damage Multiplier |
---|---|---|
60% | 60% | x1.25 |
20% | 20% | x1.25 |
0% | 0% | x1.0 |
-20% | 20% | x0.75 |
-60% | 60% | x0.75 |
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Some skills influence Affinity values:
Skill/Food Skill | Effects |
---|---|
Critical Eye 1 | +1% |
Monster Hitzone
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Monsters are comprised of different body parts, and each part has has different weaknesses to Physical damage and Elemental damage. The Physical weakness of a Hitzone does not affect it's Elemental weakness, and vice versa. If a Hitzone is not weak to a specific Element (i.e. a Hitzone value of 0), then no Elemental damage is dealt, but Physical damage is not impacted.
The higher the Hitzone value, the weaker it is. For example, if a monster's head has Hitzone values of 20/50/40 (corresponding to the Severing, Blunt, and Projectile damage types respectively), then Severing-type attacks deal 20% of its damage, Blunt-type attacks deal 50% of its damage, and Projectile-type attacks deal 40% of its damage.
A Hitzone is generally considered vulnerable when its Physical Hitzone value is 45 or higher or when its Elemental Hitzone value is 20 or higher.
Elemental Value
When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. Player-dealt Elemental damage does not inflict Elemental Blights on monsters.
Unlike Physical damage, Elemental damage is not affected by Motion Values. However, some weapons may confer a bonus to its Elemental damage on specific attack moves. In general, faster hitting weapons are better suited at dealing Elemental damage because they make multiple hits in the same time it takes a slower hitting weapon to make one hit.
Excluding Hunting Horn buffs, Elemental Attack buffs from Skills and Food skills are capped at a sum of +20%.
Elemental Crit Skill Adjustment
Weapon | Elemental Adjustment |
---|---|
Great Sword | +M |
Long Sword | +L |
Sword & Shield | +XL |
Dual Blades | +XL |
Hammer | +L |
Hunting Horn | +L |
Lance | +L |
Gunlance | +L |
Switch Axe | +L |
Charge Blade | +L |
Insect Glaive | +L |
Light Bowgun | +XL |
Heavy Bowgun | +XL |
Bow | +XL |
Projectile Adjustment
Skill/Food Skill | Affected Projectiles | Adjustment |
---|---|---|
Normal Up | Normal, Rapid | +S |
Pierce Up | Pierce | +S |
Spread Up | Spread Ammo | +M |
Spread Up | Spread Arrow | +L |
Critical Distance
For Gunner Weapons, Critical Distance (or Critical Range) refers to the distance at which a fired shot deals maximal damage. If the player is in Critical Distance, the aiming reticle will look like this:
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Generally, being too close or too far away from the target will put the player outside of Critical Distance. Being too close or too far (i.e. outside of Critical Distance) will reduce the damage done by player Projectiles.
Critical Distance does not affect Affinity or Critical Hits.
Rapid Fire Adjustment
The Light Bowgun is capable of Rapid Fire, where the LBG shoots multiple shots in a single burst at the cost of 1 ammo. Each individual shot fired from Rapid Fire is weaker than a single shot of the same ammo type, but if most Rapid Fire shots land, their combined damage will exceed the damage done by firing just a single shot.
Rapid Fire Type | Adjustment |
---|---|
Lv 1 Normal x5 | -M |
Lv 2 Normal x3 | -M |
Lv 2 Normal x4 | -L |
Lv 1 Pierce x3 | -L |
Lv 2 Pierce x3 | -L |
Lv 1 Pellet x3 | -M |
Lv 2 Pellet x2 | -M |
Lv 1 Sticky x2 | -L |
Lv 2 Sticky x3 | -L |
Lv 1 Sticky x2 | -L |
Lv 2 Sticky x3 | -L |
Lv 1 Crag x2 | -L |
Lv 1 Fire x3 | -L |
Lv 1 Fire x4 | -XL |
Lv 1 Water x3 | -L |
Lv 1 Thunder x3 | -L |
Lv 1 Ice x3 | -L |
Lv 1 Dragon x2 | -XL |
Lv 1 Slicing x2 | -S |
Lv 2 Slicing x2 | -S |
Fixed Damage
Fixed damage is dealt directly to the monster and does not have a damage calculation. This means that Fixed damage attacks are not mitigated by the monster's Hitzone values or affected by the player's Attack value.
Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional Fire damage. This additional Fire damage will be impacted by damage calculations.
Category | Damage Source | Damage Dealt |
---|---|---|
Slinger | Stone | 1 |
Slinger | Knife | 20 |
Slinger | Paralysis Knife | 5 |
Slinger | Poison Knife | 5 |
Slinger | Sleeping Knife | 5 |
Item | Small Barrel Bomb | 20 |
Item | Barrel Bomb | 80 |
Item | Barrel Bomb G | 150 |
Gunlance | Shelling | |
various other items | tbd | |
Charge Blade | Phial Burst - Counter | 3 |
Charge Blade | Phial Burst - ED | 5 |
Charge Blade | Phial Burst - AED | 10 |
Charge Blade | Phial Burst - SAED | 25 |
Bowgun | tbd |