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Learn about the new Awakened Weapons in Monster Hunter World: Iceborne in this guide. This includes level up, skills and abilities, how to get, & more!

The Hunting Horn has the reputation of being a support only weapon, but being a corner dooter doesn’t have to be your fate. If you have dreams of being a War Bard then you’ve come to the right place. Hunting Horns can deal damage with the right set up, and the weapons and builds here can help. Equip Handicraft For White Sharpness. If you follow this build and have enough Handicraft skills, you can get your weapon up to white sharpness. This is crucial as the Long Sword deals a lot of hits and is prone to dulling. A: You need Windows 10 (or with latest.NET Framework). You need to be in a multiplayer quest. Someone need to have dealt damage to the boss. Game's running but still have 'is the game running' failure. A: Check process manager and kill all 'MonsterHunterWorld.exe' processes and restart the game, or restart your PC.

Table of Contents

Helpful Links
How To Unlock Safi'jiivaAll Monsters List
Awakened WeaponsSafi'jiiva Armor Sets

What Are Awakened Weapons?

Weapons With Awakened Abilities

Awakened Weapons are unique weapons with the ability to be awakened & gain more attributes in addition to its normal ones. These cannot be crafted & can only be obtained in the Safi'jiiva Siege Quest.

Check Out Best Awakened Weapons To Pick!

Customizable Weapons

I do not think that this one is misunderstood, in my opinion the ingame-definition is simply wrong. If you check the definition that says (at level 1) “increase BY 30%”, I simply presume that I have an additional 30% bonus damage to the already existing 25% extra damage when hitting critical. We were discussing this as well a lot today until we simply tried and found out that the critical. Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. This is not the case in MHW, where Power Shot is always a Spread. Power Shot after a charge level1, 2, or 3, always does a Spread Shot. Also, Charges level 1, 2, and 3 each shoot a number of arrows equal to the charge level and in a triangle formation at lvl3, slightly different than old Spread Shot where the arrows were closely knitted together.

Awakened Weapons can be customized as abilities can be added, upgraded, & removed depending on your liking. If you want to make a weapon that best suits your play style, Awakened Weapons are a must have.

Check Out How to Unlock Safi'jiiva Here

Includes All Weapon Types

There is an Awakened Weapon for every weapon type in the game with each type having multiple versions of different elements & status effects.

How To Upgrade Awakened Weapons

Use Dracolites to Level Up Weapons

Upgrade Awakened Weapons & add new abilities to them by using different kinds of Dracolites. This material can be obtained from fighting & breaking Safi'jiiva parts during the siege.

Check Out Where to Farm for Dracolites

Types of Dracolites

Type of DracoliteAwakening Points
Draconite Shard1
Dracolite5
Large Dracolite20
Rigid Dracolite50

There are 4 types of Dracolites you can use to level up your Awakened Weapons. Make sure to only use enough by using different kinds to to fill out the upgrade bar.

Upgrade To Unlock Awakened Abilities

You will receive an option to assign an 'Awakened Ability' when you upgrade your Awakened Weapons. This includes species unique set skills, such as Silver Rathalos & Teostra.

Can Add Up to 5 Awakened Skills/Abilities

Each Awakened Weapon can be equipped with up to 5 Awakened Abilities at a time. Combine & mix together abilities based on your play style and preference.

Abilities Have Rank

Stars determine the rank of Awakened Abilities. The higher the rank, the greater its effects. This also affects unique armor set skills.

Build Potential to Raise Chance of Getting Better Skills

You can opt to build potential instead of upgrading an Awakened Weapon immediately. Potential affects the chance of better skills showing up the next time you upgrade an Awakened weapon.

Can Also Add Armor Set Skills

You can add Armor Set Skills whenever you upgrade an Awakened Weapon. However, this only counts as 1 towards the whole set. Also, an Awakened Weapon can only hold one set skill at a time.

All Awakened Abilities/Skills

Set Bonus Awakened Skills

Awakened Skill Set Bonus (Skill) Effect
Ancient DivinityCritical StatusIncreases abnormal status effect damage (paralysis, poison, sleep, blast) when landing critical hits.
Anjanath DominanceStamina Cap Up Increases stamina cap.
Barioth Hidden ArtPunishing Draw Adds a stun effect to draw attacks and slightly increases attack power.
Bazelgeuse AmbitionGuts Above a certain threshold, you withstand an attack that would normally cart you (once only).
Brachydios EssenceAgitator Secret Raises the maximum level of the Agitator skill.
Commission AlchemyBombardier SecretRaises the maximum level of the Bombardier skill.
Deviljho EssenceStamina Thief SecretRaises the maximum level of the Stamina Thief skill.
Diablos AmbitionSlugger Secret Raises the maximum level of the Slugger skill.
Glavenus EssenceMaximum Might Secret Raises the maximum level of the Maximum Might skill.
Gold Rathian EssenceDivine Blessing Secret Raises the maximum level of the Divine Blessing skill.
Gold Rathian EssenceTrue Critical StatusGreatly increases status effect damage (paralysis, poison, sleep, blast) when landing critical hits.
Guild PrideGood Luck Good chance of increased quest rewards.
Guild PrideCarving Master Lets you carve one additional time.
Instructor's GuidanceCapture Master High chance of increased capture rewards.
Kirin DivinityGreat LuckHigh chance of increased quest rewards.
Kushala Daora FlightNullify Wind Pressure Negates all wind pressure.
Legiana AmbitionBow Charge Plus Increases max bow charge level by one
Lunastra EssenceTool Specialist Secret Raises the maximum level of the Tool Specialist skill.
Namielle DivinityElement AccelerationContinually attacking a monster activates Free Element/Ammo Up Lv2 and increases elemental damage.
Namielle DivinityTrue Element AccelerationContinually attacking a monster activates Free Element/Ammo Up Lv3 and increases elemental damage.
Nargacuga EssenceTrue Razor Sharp/Spare Shot Greatly reduces sharpness loss. Bows and bowguns have a chance not to expend coatings or ammo.
Nergigante EssenceNergigante Ambition (Hasten Recovery) Regenerates your health as you continually attack a monster. Recovery varies by weapon.
Odogaron EssenceProtective PolishWeapon sharpness does not decrease for a set time after sharpening.
Rajang's RageMind's Eye/BallisticsPrevents attacks from being deflected. Also shortens the distance before ammo and arrows reach maximum power.
Rajang's RageProtective PolishWeapon sharpness does not decrease for a set time after sharpening.
Rathalos EssenceMind's Eye/BallisticsPrevents attacks from being deflected. Also shortens the distance before ammo and arrows reach maximum power.
Rathian EssencePoison Duration UpExtends the duration of your poison's effect on monsters.
Shara Ishvalda DivinityGaia's VeilWhile wearing a mantle, gain Windproof Lv3, Earplugs Lv3, Tremor Res Lv3, and Flinch Free.
Shara Ishvalda DivinityTrue Gaia's VeilWhile wearing a mantle, Tremor Resistance Lv3, Earplugs Lv5, max Windproof, and Flinch Free.
Silver Rathalos EssenceSlinger Ammo SecretRaises the maximum level of the Slinger Capacity skill.
Silver Rathalos EssenceTrue Critical ElementGreatly increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits.
Teostra TechniqueMaster's TouchPrevents your weapon from losing sharpness during critical hits.
Tigrex EssenceFree Meal SecretRaises the maximum level of the Free Meal skill.
Uragaan AmbitionGuard Up Allows you to guard against ordinarily unblockable attacks.
Vaal SoulveinSuper RecoveryAllows recovery to exceed the red portion of the health gauge.
Velkhana DivinityCritical ElementIncreases elemental damage (fire, water, thunder ice, dragon) when landing critical hits.
Velkhana DivinityFrostcraftAn aura of frost builds when your weapon is sheathed, raising attack. Wanes each melee hit or shot fired.
Zinogre EssenceLatent Power SecretRaises the maximum level of the Latent Power skill.
Zorah Magdaros EssenceArtillery Secret Raises the maximum level of the Artillery skill.

Status Increase Awakened Skills

Awakened SkillEffect
Sharpness IncreaseRaises Sharpness
Affinity IncreaseRaises Affinity
Element UpRaises Elemental Stat
Defense IncreaseRaises Defense
Attack IncreaseRaises Attack
Status Effect UpRaises Status Effect Stat
Slot UpgradeAdds Slot & Upgrades Slot Level

Weapon-Specific Awakened Skills

Awakened SkillWeapon Effect
Attack Melody Hunting Horn Switches notes to Attack buff melodies
Stamina Melody Hunting Horn Switches notes to Stamina buff melodies
Elemental Melody Hunting Horn Switches notes to Elemental buff melodies
Abnormal Status Melody Hunting Horn Switches notes to Abnormal Status buff melodies
Earplugs Melody Hunting Horn Switches notes to Earplug buff melodies
Shelling Normal Gunlance Switches Shelling to Normal
Shelling Wide Gunlance Switches Shelling to Wide
Shelling Long Gunlance Switches Shelling to Wide
Exhaust Phial Switch Axe Changes Phial to Exhaust
Strength Phial Switch Axe Changes Phial to Strength
Kinsect Bonus (Recovery)Insect Glaive Switches Kinsect Bonus to Recovery Boost
Kinsect Bonus (Power/Spirit)Insect Glaive Switches Kinsect Bonus to Power/Spirit Boost
Reload AssistHBG / LBG Adds Reload Assist Mod
Deviation Suppressor HBG / LBG Adds Deviation Suppressor Mod
Recoil Suppressor HBG / LBG Adds Recoil Suppressor Mod
Normal CapacityHBG / LBG Increases capacity of Normal Ammo
Spread CapacityHBG / LBG Increases capacity of Spread Ammo
Pierce CapacityHBG / LBG Increases capacity of Pierce Ammo
Elemental CapacityHBG / LBG Increases capacity of Elemental Ammo
Status Coating Bow Can apply status effect coatings (poison, paralysis, and sleep)

Upgrade Ability Or Add

When upgrading Awakened Weapons, you will be presented with two kinds of Abilities: 'Upgrade Ability' or 'Add'. 'Upgrade Ability' increases the effects and the rank of an already equipped ability. .

How to Get Awakened Weapons

Obtained in Safi'jiiva Siege Quest

Awakened Weapons can be earned as rewards for completing the Safi'jiiva Siege Quest, 'The Red Dragon'. The rewards are random so you never know which weapon type and its element you'll get.

Related Guides
How To Unlock Safi'jiivaHow To Beat Safi'jiiva

Practice for Siege in Reconnaissance Mission

Before doing the Siege, it's a good idea to try out the Reconnaissance Mission against Safi'jiiva first. Learn its movesets and how to counter it through this mission.

Check Out the Across the Lost Path Quest Here

Used Weapon Type Always Included in the Rewards

The weapon you used during your fight with Safi'jiiva will be available as a reward after finishing the quest. If you're aiming for an Awakened verison of a specific weapon type, use that weapon during your fight.

Stats are Fixed, Attributes are Not

Stats per each weapon type will always be fixed while its attributes and element will be random upon receiving the Awakened Weapon. Fixed stats include attack and weapon sharpness.

Awakened Weapon Stats Chart

Fixed StatsRarity, Attack, Sharpness, Jewel Slots, Affinity
Random StatsAttributes, Element

9 Variations Per Weapon Type

Counting all the elements and the abnormal status effects, each weapon type has 9 versions. However, all of these weapons have the same Attack, Sharpness, Affinity, and Jewel Slots.

Can Only Get Specific Number of Rewards

Unlike in the Kulve Taroth Siege Quest, there's a limit to how many rewards you can receive. The number of weapons you can take are limited depending on your performance in the quest..

Awakened vs. Relic Weapons

Awakened Weapons Have Multiple Versions

When completing a Kulve Taroth siege quest, you can choose from all available weapon types as a reward. On the other hand, in the Safi'jiiva quest, the weapons you can choose from are random and are limited.

Related Guides
How To Beat Kulve TarothHow To Get Kulve Taroth Relic Weapons

Used Weapon Type Will Appear As Reward

If you're aiming for a specific Awakened Weapon type, use that weapon when battling Safi'jiiva to get it as a definite reward.

  • Damage Type
  • Sharpness
  • Elemental Value

Damage Type

When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute).

Some weapons have an abnormal status attribute instead of an Elemental attribute. These weapons will Physical damage and apply Status damage.

Physical damage includes Severing-type damage, Blunt-type damage, and Projectile-type damage. Elemental damage includes Fire, Water, Thunder, Ice, and Dragon. There are also other sources of damage such as Fixed damage and Status damage. All damage types are dealt independent of each other.

Severing

Severing (sometimes known as Cutting) damage is the primary damage type for the following weapons:

The following attacks also deal Severing damage:

  • Hunting Horn's Handle Poke
  • Bow's Melee Attack deals Severing damage
  • Some Kinsects deal Severing damage
  • Slicing shot from Bowguns

Tails can only be cut by Severing damage. This happens when sufficient Severing damage has been accumulated on the tail, which then severs it.

Blunt

Blunt damage is the primary damage type for the following weapons:

The following attacks also deal Blunt damage:

  • Sword & Shield's shield-oriented attacks
    • Sword/Shield Combo
    • Shield Attack
    • Shield Bash
    • Hard Bash
    • Falling Bash
  • Lance's Shield Attack
  • Kinsects with Blunt attribute

Blunt weapons deal Exhaust status when they hit a monster. If they hit a monster's head, they deal Stun damage.

Projectile

Projectile damage is the primary damage type for the following weapons:

Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage.

Elemental

Elemental Attributes:

  • Fire
  • Water
  • Thunder
  • Ice
  • Dragon

Blademaster weapons can have an Elemental attribute, a Status attribute, or neither. Some Dual Blades have two Elemental/Status attributes, one for each blade.

The Bow may have an Elemental attribute. The Bowguns do not have natural Elemental attributes, but they can load Elemental shots that effectively functions as dealing Elemental damage when it hits a monster.

Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. Abnormal Status damage is not affected by the monster's Physical or Elemental Hitzone values. Blademaster weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Gunner weapons always apply Abnormal Status damage.

If a monster has no weakness to a specific element on their Hitzone, then no Elemental damage is dealt. The Physical damage done by the weapon is not affected, as Elemental and Physical damage are calculated separately.

Status Attacks

Abnormal Status attributes:

  • Poison
  • Paralysis
  • Sleep
  • Blast

Blademaster weapons can have an Abnormal Status attribute instead of an Elemental attribute. Bows cannot have a natural Status attribute, but may equip Status Coatings to make fired arrows apply Status damage. Equipping Status Coatings will disable the Bow's Elemental attribute temporarily. The Bowguns do not have natural Abnormal Status attributes, but can load Status shots that apply Abnormal Status damage.

For Blademaster weapons, each time an attack lands, the attack has a 1-in-3 chance of applyingAbnormal Status damage. For Gunner weapons, a successful hit will always apply Abnormal Status damage.

Applying Abnormal Status damage to a monster does not instantly activate it's effect. Instead, monsters have an innate tolerance to Status Ailments. To trigger a Status Ailment, enough Status damage must be dealt to a monster to overcome its tolerance threshold. Once a monster is affilicted with the Ailment, the accumulated Status damage is reset to 0 and additional Status damage cannot be dealt until the monster recovers. The only exception to this is Poison.

After the monster recovers, its tolerance threshold for the Ailment increases. This means it takes more Status damage must be accumulated before being able to inflict the monster with the same Ailment.

For all Ailments (except Blast), the accumulated Status damage disappears gradually due to the monster's tolerances. Overcoming this gradual decay is necessary to successfully trigger a Status Ailment on a monster.

IconStatusEffect(s)
PoisonSlowly drain the monster's health
ParalysisTemporarily immobilizes the monster and makes it take a bit more damage
SleepPut the monster to sleep
StunStun/KO the monster, which topples and immobilizes it
ExhaustedDrain the monster's stamina, making it tired
BlastTriggers an explosion on a specific monster part, which deals damage

Factors for Damage Calculation

The following factors influence damage calculations:

BM = Blademaster

FactorBM (Physical)BM (Elemental)Bowgun (Physical)Bowgun (Elemental)
Attack ValueOOOO
Motion ValueOO
SharpnessOO
Weapon AdjustmentOOOO
Sharpness AdjustmentO
Critical HitOO
Monster HitzoneOOOO
Elemental ValueOO
Projectile AdjustmentO
Critical DistanceO
Rapid Fire AdjustmentOO

Attack Value

The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier.

Motion Values

All weapon attacks have a Motion Value (MV), which determines what proportion of the Attack value is used in damage calculations. For example, a weaker move with 40 MV uses applies 40% of the Attack Value in calculating damage, while a stronger move with 80 MV applies 80% of the Attack Value in calculating damage.

In general, slow weapons make up for their slower attacks with larger MVs, and fast weapons make up for their faster attacks with smaller MVs.

Sharpness

Sharpness describes how sharp a weapon is. Sharper weapons deal more damage and are less likely to bounce when hitting tough body parts.

Weapon Sharpness is split into discrete colors (see below). Different colors provide different multipliers to the damage dealt by the player.

SharpnessIconPhysicalElemental
Redx0.50x0.25
Orangex0.75x0.50
Yellowx1.00x0.75
Greenx1.05x1.00
Bluex1.20x1.0625
Whitex1.32x1.125

In addition to lower damage, weaker Sharpness colors causes some weapons to lose functionality. For example, at Orange Sharpness, the Gunlance's shells will deal less damage, the Switch Axe may bounce while in Sword mode, and the Dual Blades will not complete its full Blade Dance animation. At Red Sharpness, the Gunlance cannot shell.

Sharpness Gauge and Consumption

Each weapon can only make a specific amount of hits in a specific sharpness color before it dulls and and the sharpness color is lowered. Sharpness is consumed when a player lands an attack, but some shield attacks from the SnS and Lance do not deplete Sharpness.

Although most attacks deplete Sharpness by one per hit, some weapons have attacks that deplete Sharpness faster:

AttackSharpness Cost
Normal Attacks Landing1
Normal Attacks Bounced2
Guarding with GS or CB*, small knockback1**
Guarding with GS or CB*, medium knockback2**
Guarding with GS or CB*, large knockback10**
Gunlance Shell, Normal2
Gunlance Shell, Long2
Gunlance Shell, Spread3
Gunlance's Wyvern Fire10
Gunlance's Burst FireShell Count x Shell Cost

*Charge Blade with Elemental Boost doesn't lose Sharpness when guarding.** Doesn't lose sharpness when blocking roars, wind pressure, or tremors.

Sharpness can be restored by sharpening the weapon with a Whetstone.

Weapon Adjustment

Certain attacks have inherent damage bonuses:

WeaponAttack NamePhysical BonusElemental Bonus
SnSCharged Slash+XXL
Dual BladesDemon Mode+M
Dual BladesWhen both blade strike at the same time-L
Great SwordCharged Slash Lv1+S
Great SwordCharged Slash Lv2+M
Great SwordCharged Slash Lv3+XL
Great SwordStrong Charged Slash Lv1+XXL
Great SwordStrong Charged Slash Lv2+XXL
Great SwordStrong Charged Slash Lv3+XXL
Long SwordWhite Spirit Gauge+XS
Long SwordYellow Spirit Gauge+S
Long SwordRed Spirit Gauge+M
LanceDash Attack-XXL
GunlanceCharged Shot (Normal/Long)+M
GunlanceCharged Shot (Spread)+XL
GunlanceBurst Fire (Normal)+S
GunlanceBurst Fire (Spread)-S
GunlanceWyvern Fire (Long)+M
Switch AxePower Phial+M
Switch AxeElemental Phial+L
Charge BladeElemental Phial+XXL
Charge BladeElemental Boost (Axe Mode)+M
Insect GlaiveRed+White+M
Insect GlaiveRed+White+Orange+M
BowPower Phial+XL
BowElemental Phial+XL
BowMelee Attack-XXL
BowCharge Lv 1-XXL-L
BowCharge Lv 2- M
BowCharge Lv 3+XL
BowCharge Lv 4+XXL+M
BowArc Shot-L-L
BowgunNormal+L

Sharpness Adjustment

Some moves modify Sharpness, which affects both damage output and the liklihood to bounce.

WeaponConditionSharpness Adjustment
Blademaster weaponYellow Sharpness. At the start of weapon swing-XL
Blademaster weaponYellow Sharpness. At the end of weapon swing-L
All Melee AttackHave the buff from Demon shot+S
Sword & ShieldAll Attack+XS
Great SwordAll Charged Attack, Lv 1+S
Great SwordAll Charged Attack, Lv 2+M
Great SwordAll Charged Attack, Lv 3+L
Great SwordHit with the middle of the blade+XS
Long SwordMax Spirit Gauge+S
Long SwordHit with the middle of the blade+XS
Lance*Damage based on Blunt Hitzone-L
BowMelee Attack with Close Range Coating+ L

* Lance/Hitzone Selection

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Critical Hits and Feeble Hits

When an attack makes a Critical Hit, additional damage is dealt. When an attack makes a Feeble Hit, damage is reduced.

Critical Hits occur when a weapon has a positive Affinity value. Positive Affinity refers to the probability of making a Critical Hit on an attack. For example, a weapon with 20% Affinity will have a 20% chance of dealing a Critical Hit on an attack. Higher Affinity values will increase the likelihood of dealing a Critical Hit. A successful Critical Hit applies a +25% bonus to the weapon's Attack Value when calculating damage.

Feeble Hits occur when a weapon has a negative Affinity value. Negative Affinity refers to the probability of making a Feeble Hit on an attack. For example, a weapon with -20% affinity has a 20% chance of dealing a Feeble Hit. Lower negative Affinity Values increase the likelihood of dealing Feeble Hits. A Feeble Hit applies a -25% debuff to the weapon's Attack Value when calculating damage.

The below table briefly illustrates the interaction between Affinity and the probability of making a Critical or Feeble Hit:

AffinityProbabilityDamage Multiplier
60%60%x1.25
20%20%x1.25
0%0%x1.0
-20%20%x0.75
-60%60%x0.75

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Some skills influence Affinity values:

Skill/Food SkillEffects
Critical Eye 1+1%

Monster Hitzone

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Monsters are comprised of different body parts, and each part has has different weaknesses to Physical damage and Elemental damage. The Physical weakness of a Hitzone does not affect it's Elemental weakness, and vice versa. If a Hitzone is not weak to a specific Element (i.e. a Hitzone value of 0), then no Elemental damage is dealt, but Physical damage is not impacted.

The higher the Hitzone value, the weaker it is. For example, if a monster's head has Hitzone values of 20/50/40 (corresponding to the Severing, Blunt, and Projectile damage types respectively), then Severing-type attacks deal 20% of its damage, Blunt-type attacks deal 50% of its damage, and Projectile-type attacks deal 40% of its damage.

A Hitzone is generally considered vulnerable when its Physical Hitzone value is 45 or higher or when its Elemental Hitzone value is 20 or higher.

Elemental Value

When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. Player-dealt Elemental damage does not inflict Elemental Blights on monsters.

Unlike Physical damage, Elemental damage is not affected by Motion Values. However, some weapons may confer a bonus to its Elemental damage on specific attack moves. In general, faster hitting weapons are better suited at dealing Elemental damage because they make multiple hits in the same time it takes a slower hitting weapon to make one hit.

Excluding Hunting Horn buffs, Elemental Attack buffs from Skills and Food skills are capped at a sum of +20%.

Elemental Crit Skill Adjustment

WeaponElemental Adjustment
Great Sword+M
Long Sword+L
Sword & Shield+XL
Dual Blades+XL
Hammer+L
Hunting Horn+L
Lance+L
Gunlance+L
Switch Axe+L
Charge Blade+L
Insect Glaive+L
Light Bowgun+XL
Heavy Bowgun+XL
Bow+XL

Projectile Adjustment

Skill/Food SkillAffected ProjectilesAdjustment
Normal UpNormal, Rapid+S
Pierce UpPierce+S
Spread UpSpread Ammo+M
Spread UpSpread Arrow+L

Critical Distance

For Gunner Weapons, Critical Distance (or Critical Range) refers to the distance at which a fired shot deals maximal damage. If the player is in Critical Distance, the aiming reticle will look like this:

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Generally, being too close or too far away from the target will put the player outside of Critical Distance. Being too close or too far (i.e. outside of Critical Distance) will reduce the damage done by player Projectiles.

Critical Distance does not affect Affinity or Critical Hits.

Rapid Fire Adjustment

The Light Bowgun is capable of Rapid Fire, where the LBG shoots multiple shots in a single burst at the cost of 1 ammo. Each individual shot fired from Rapid Fire is weaker than a single shot of the same ammo type, but if most Rapid Fire shots land, their combined damage will exceed the damage done by firing just a single shot.

Rapid Fire TypeAdjustment
Lv 1 Normal x5-M
Lv 2 Normal x3-M
Lv 2 Normal x4-L
Lv 1 Pierce x3-L
Lv 2 Pierce x3-L
Lv 1 Pellet x3-M
Lv 2 Pellet x2-M
Lv 1 Sticky x2-L
Lv 2 Sticky x3-L
Lv 1 Sticky x2-L
Lv 2 Sticky x3-L
Lv 1 Crag x2-L
Lv 1 Fire x3-L
Lv 1 Fire x4-XL
Lv 1 Water x3-L
Lv 1 Thunder x3-L
Lv 1 Ice x3-L
Lv 1 Dragon x2-XL
Lv 1 Slicing x2-S
Lv 2 Slicing x2-S

Fixed Damage

Fixed damage is dealt directly to the monster and does not have a damage calculation. This means that Fixed damage attacks are not mitigated by the monster's Hitzone values or affected by the player's Attack value.

Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional Fire damage. This additional Fire damage will be impacted by damage calculations.

CategoryDamage SourceDamage Dealt
SlingerStone1
SlingerKnife20
SlingerParalysis Knife5
SlingerPoison Knife5
SlingerSleeping Knife5
ItemSmall Barrel Bomb20
ItemBarrel Bomb80
ItemBarrel Bomb G150
GunlanceShelling
various other itemstbd
Charge BladePhial Burst - Counter3
Charge BladePhial Burst - ED5
Charge BladePhial Burst - AED10
Charge BladePhial Burst - SAED25
Bowguntbd