Dmg For Creating Or Modifying Races
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Allowing player characters of unusual races introduces a whole new set of problems. In creating a new non-human or demihuman player character race, the rules and guidelines below should be followed to preserve game balance. The race should be humanoid (i.e., it must have two hands, at least two legs, and stand generally upright). The race must be able to move about on land. I created a read-write DMG with the layout I wanted - background image, size, shortcut to Application icon, and an empty folder to stand in for my application. I wrote a simple bash script to make a copy of this DMG, mount it, copy my application over the empty folder, unmount the DMG, and then convert it.
This page is incomplete and/or lacking flavor. Reason: Incomplete by design. Feel free to add your own reimaginings!
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Dmg For Creating Or Modifying Races Youtube
- 1Races Reimagined
- 1.1Humans
- 1.2Elves
- 1.3Dwarves
- 1.4Halflings
- 1.5Gnomes
- 1.10Aarakocra
- 1.11Wiki Races
Races Reimagined[edit]
Drachenmagier |
“ | A simple way to modify an existing race is to change its appearance. Changes to a race's appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice without changing their racial traits at all. [..] In your world, elves might be desert nomads instead of forest dwellers, halflings might live in cloud cities, and dwarves might be sailors instead of miners. | ” |
—DMG p.285 |
Just because you imagined it, doesn't mean you need to build a dedicated unique race entry for it. In fact, for many ideas, that is entirely unnecessary. The core races are fairly generic, and can easily be reimagined as something thematically similar without any need for mechanical alteration whatsoever. To encourage this activity, rather than endless heaps of redundant race entries, this page was created. Here, we can list all the things we have used the core races to represent. Note that this is only for purely cosmetic and thematic alterations, not mechanical ones. Mechanically altered core races are variant races.
Humans[edit]
- Anthro-Rodents
- Rats
- Star-Trek
- No change necessary
- Warhammer 40k
- Space Marine
- Pokemon
- Pikachu, Mr. Mime
- Elder Scrolls
- Imperial
- Marvel
- Asgardians, with no extra powers?
Feats Variant[edit]
- Star-Trek
- Bajorans, maybe? Really, humans and bajorans are basically interchangeable.
- Pokemon
- Any of the Pikachu clones - Marill? Emolga?
- Warhammer 40k
- Maybe the ability to summon other space marines, or perhaps guardsmen?
Elves[edit]
High Elves[edit]
- Human Stereotypes
- Snobby academics
- Anthro-Rodents
- Hares
- Star-Trek
- Vulcans
- Pokemon
- Espeon or Sylveon
- Warhammer 40k
- Eldar
- Elder Scrolls
- Altmer
Wood Elves[edit]
- Human Stereotypes
- The wirey, agile swashbuckler acrobat types.
- Anthro-Rodents
- Rabbits
- Pokemon
- Leafeon and Glaceon
- Marvel
- Groot
Dark Elves, Drow[edit]
- Human Stereotypes
- The Tweenage-Fiction Antihero
- Anthro-Rodents
- Weasels
- Star-Trek
- Cardassians
- Pokemon
- Umbreon
- Warhammer 40k
- Dark Eldar
- Marvel
- Still Dark Elves
Dwarves[edit]
Hill Dwarves[edit]
- Human Stereotypes
- The pudgy sidekick
- Anthro-Rodents
- Groundhogs
- Pokemon
- Diglett
Mountain Dwarves[edit]
- Warhammer 40k
- Squat
- Human Stereotypes
- The little tough-guy
- Anthro-Rodents
- Gophers
- Pokemon
- Geodude
- The Elder Scrolls
- Nord
Gray Dwarves (Duergar)[edit]
- Human Stereotypes
- The Little Boss from Hell
- Anthro-Rodents
- Beavers
- Marvel
- Nidavellir Dwarves
Halflings[edit]
Lightfoot Halflings[edit]
- Human Stereotypes
- Child thieves
- Anthro-Rodents
- Mice
- Pokemon
- Pichu
- Warhammer 40k
- Ratling
- Marvel
- Rocket Racoon
Stout Halflings[edit]
- Human Stereotypes
- Fat Kids
- Anthro-Rodents
- Hamsters
- Pokemon
- Dedenne
Gnomes[edit]
Forest Gnomes[edit]
- Human Stereotypes
- Children
- Anthro-Rodents
- Squirrels
- Pokemon
- Rattata and Raticate
Rock Gnomes[edit]
- Human Stereotypes
- Child Prodigy
- Anthro-Rodents
- Chipmunks
- Pokemon
- Sandshrew
Deep Gnomes (Svirfneblin)[edit]
- Human Stereotypes
- Evil Children
- Anthro-rodents
- Possoms
- Pokemon
- Alolan Raticate
Half-Elves[edit]
Dmg For Creating Or Modifying Races 2017
- Human Stereotypes
- Fops and Dandies
- Anthro-Rodents
- Capybara
- Star-Trek
- Ferengi
- Pokemon
- Jolteon, or maybe Flareon
- Horror campaign
- Vampires or Half-Vampires
Half-Orcs[edit]
- Human Stereotypes
- Big, strong, threatening people
- Anthro-Rodents
- Badgers
- Star-Trek
- Klingons
- Pokemon
- Machamp or Barbaracle
- Marvel
- Titans
Dragonborn[edit]
- Human Stereotypes
- The In-Laws
- Anthro-Rodents
- Reptiles
- Star Trek
- Breen or Jem'Hadar
- Pokemon
- Charizard, Dragonite, Goodra, Tyranitar, Tyrantrum, Salamence or their previous forms
Tieflings[edit]
- Human Stereotypes
- Ex-Lovers
- Pokemon
- Mimikyu
- Warhammer 40k
- Mutant
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Aarakocra[edit]
- Human Steryotyope
- Batman Cosplayer
- Anthro-Rodents
- Bats
- Pokemon
- Aerodactyl
Warforged[edit]
- Human Stereotype
- Free Labor
- Marvel
- Iron Man, War Machine
- Sci-Fi
- Android
- Anthro
- Protogen
Wiki Races[edit]
When making a reimagined version of a race here on the wiki, always leave a link back to that race for others to view it.
Alraune[edit]
- Human Stereotype
- Hippie/'Tree Hugger'
- Marvel
- Flora Colossus (i.e. Groot's race)
- Pokémon
- Basically any Grass-type
- Starbound/Wargroove
- Floran
Fireborn[edit]
- Human Stereotype
- Pyro
- Pokémon
- Flareon
- Marvel
- Fire Giant
Stormborn[edit]
- Human Stereotype
- Weather Man
- Pokémon
- Jolteon, Pikachu, Pichu, Richu
- Marvel
- Thor
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