Aug 27, 2014 Hoard of the Dragon Queen Loot. But 5E is based on being a low magic item game. Unlike previous editions where stats were 'boundless' (constantly increasing in some way at almost every level), this edition is designed to be 'bounded'. There will be loot and stuff in the DMG released in October. There might be rules for stuff for higher. Open Game Content (place problems on the discussion page).; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that.
This sort of adventure (rarely played, but worthwhile anyway) has as its central plot the romance between two characters, usually a player-character and an NPC.
Goal
Thwart Monstrous Plan
This is a classic fantasy-adventure plot: The characters learn of some horrible plan made by a monstrous enemy, and must thwart it before the kingdom is lost or the world is destroyed. This is an epic goal, and usually requires that the characters go to all sorts of places, rounding up allies and artifacts, before being strong enough to face their enemy.
Story Hook
Old Enemy
This is a straightforward story hook; the hero learns that his oldest enemy is back and is very active in the campaign, up to something. The hero will naturally want to investigate and will walk right into the story.
Plot
A-B-C Quest
This is an epic sort of plot. In it, the heros are given (or undertake) a task to perform: The taking of a city, the rescue of an innocent, the destruction of a monster, the creation of a magical item, the defeat of a Master Villain, etc. But the path to victory is not a simple one. To get to their goal, Event A, they find that they must first accomplish some other task -- Event B. But when they undertake the task of accomplishing Event B, they find that they must first accomplish Event C. This goes on for several encounters, until the heroes accomplish all the obstacle events which prevent them from returning to Event A, their original goal.
Climax
Scattered Duels
In this climax, the heroes have gotten to the end of their quest -- they may have broken into, sneaked into, or escaped from imprisonment within the villain's citadel, or have marched into the little town where the villain is holed up -- and they become separated. You can separate them by having traps and tricks break the party apart, by having them see two or three things they must resolve (such as danger to innocents or the appearance of minion villains) pop up simultaneously; they'll have to run in all directions at the same time or suffer failure. Once the party is broken down into bite-sized chunks, you confront each individual or small group with the enemy or enemies he most deserves to face -- his personal enemy, the monster which defeated him before, etc. -- for a grand series of climactic duels.
General Setting
On the Road
Most of the adventure takes place on the road, as the heroes are travelling from place to place. This is especially good for adventures where heroes are investigating a wide-ranging mystery, are part of a caravan, or are being pursued by loathesome villains.
Specific Setting I
Tavern/Inn
This is a classic fantasy setting, the residence of travelling heroes and the home of the tavern brawl.
Specific Setting II
Tavern/Inn
This is a classic fantasy setting, the residence of travelling heroes and the home of the tavern brawl.
Master Villain
Avenger
This villain seeks to avenge some wrong he thinks he's suffered. He may be right; he may have suffered a wrong, and this makes him a little more sympathetic than villains who are purely evil. The Avenger uses his organization -- thugs and bribed officials -- to get at the one who wronged him, and will want either to duel (singly) the one who wronged him, or to put the wrongdoer in a deathtrap.
Minor Villain I
Hard-Eyed Advisor
This is the sort of villain whom the heroes see in the Master Villain's throne room. He's hard-eyed and scary; life means nothing to him and he enjoys killing. He's also a good advisor to his master.
Minor Villain II
Lovable Rogue
This character is like the Master Villain of the same name, except that he has no minions of his own and serves at someone else's bidding. However, he's very independent, not always working in his employer's best interests; he often makes fun of the Master Villain's pretensions and may suffer that villain's retaliation because of it.
Ally/Neutral
Arrogant Snob
For some reason, the heroes have to accompany or escort an arrogant nobleman or craftsmaster. They can't afford to abandon or kill this person; he or she may be their employer, an expert on the place they're going to, one of their relatives, or a relative of the royal family. And this person makes their life hell with sniping comments, haughtiness, and other unbearable traits.
Monster Encounter
Stampede
Should the heroes ever cross plains or prairies, their villainous enemies may wish to stampede a herd of large animals at them. Alternatively, beasts in the forest may be stampeded by fires set by the villains; in this case, it will not be one sort of animal charging through, but a mixture of terrified forest animals, from the smallest fox-cub to the largest bear.
Character Encounter
Old Friend at the Wrong Time
When the heroes are trying to sneak through a guardpost, citadel, or city where they can't afford to be recognized, one of the characters' old friends recognizes him and loudly renews their acquaintance in full view of the guards looking for the characters. This usually leads to an exciting chase as the heroes must escape.
Deathtrap
Demolition Zone
In this classic deathtrap, the heroes are placed (usually bound and weaponless) in some building or area just as it's due to be destroyed.
Chase
Footrace
The chase involves the characters on foot, probably through such terrain as city streets or the corridors of a palace. One hero may realize that the's being pursued by a party of enemies and choose to run for it; the heroes may have caught up to the Master Villain, prompting him to run for his life.
Omen/Prophesy
Hero Fulfills Prophecy
This is the most useful sort of prophecy. In the early part of the adventure, one of the heroes discovers that he fulfills some ancient prophecy.
Secret Weakness
Secret Embarrassment
Finally, the villain may have some aberration or secret shame that will force him to flee when he is confronted with it. It could be something as simple as the fact that his nose is too big, or that he is a small and nebbishly wizard pretending to be some vast, powerful demonic power. When his shame is revealed, he is too humiliated to continue; this is a good option for comedy adventures.
Special Condition
Omnipresent Observer
If a wizard, demigod or god has forced the heroes to undertake this quest, he may be with them continually -- in spirit. He can't help them, but does magically watch everything they do. And when they do something he doesn't like, he tells them about it -- loudly and nastily. (This is distressing when they're trying to break into a fortress or sneak through enemy lines.)
Moral Quandry
Saving Quandry
Finally, another classic quandry puts the heroes in the position of choosing between a grand opportunity to hurt the Master Villain -- or saving the lives of a number of individuals.
Red Herring
Loony who Has It Wrong
You can have the heroes 'aided' by a so-called expert who is actually a lunatic who doesn't know anything about what he's talking about. Once he's led the heroes off to some remote part of the continent, his evasive answers and bizarre behaviour will alert them that he really doesn't know anything about what he's pretended to be an expert on.
Cruel Trick
Heroes Must Work with Villain
If they have to work for the villain, it's due to some hold he has over them -- probably, he's kidnapped one of their NPCs and will kill this person if his demands aren't met. Put the heroes through the encounter where they have to do something they are loathe to do, such as sack and pillage a temple, before they have the opportunity to retrieve their friend.
Based upon tables from the Dungeon Master's Design Kit by TSR, Inc.
Click here for instructions on manual installation of extension files (i.e. community extensions).
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Extensions are ruleset (i.e. game system) specific modifications that change the look and feel and/or behavior of a rulesets. Some examples: themes, house rules, new features, etc.
1Included Rulesets
2Store Rulesets
3Community Rulesets
Included Rulesets
CoreRPG
Many CoreRPG extensions have been written to be compatible with other rulesets derived from CoreRPG. In those cases, the additional rulesets compatible with the extension are listed. Current rulesets derived from CoreRPG are: 3.5E, 4E, 5E, PFRPG, d20 Modern, Numenera, Fate Core, Castles and Crusades, Savage Worlds and Call Of Cthulhu.
Name
File
Description
See forum thread for community extensions
Theme - Dungeon
Included
3.5E, 4E, PFRPG, Castles and Crusades, CallOfCthulhu
Theme - Wood
Included
3.5E, 4E, PFRPG, Castles and Crusades, CallOfCthulhu
4E (D&D)
Name
File
Description
See CoreRPG extensions list for compatible extensions
See forum thread for community extensions
PFRPG (Pathfinder) and 3.5E (D&D)
Name
File
Description
See CoreRPG extensions list for compatible extensions
See forum thread for community extensions
Numenera
Name
File
Description
See CoreRPG extensions list for compatible extensions
Fate Core
Name
File
Description
See CoreRPG extensions list for compatible extensions
Setting - Blank Skills
Included
Removes default skills list for custom settings
Setting - Age of Arthur
fate-AgeOfArthur.ext
Update sheets and data for setting
Setting - Fate Freeport
fate-Freeport.ext
Update data for setting
Store Rulesets
Rolemaster
Name
File
Description
See forum thread for community extensions
CallOfCthulhu
Name
File
Description
See CoreRPG extensions list for compatible extensions
Setting - 1890s
Included
Update skill data for setting
Setting - Dark Ages
Included
Update skill data for setting
Setting - Modern
Included
Update skill data for setting
See forum thread for community extensions
Castles and Crusades
Name
File
Description
See CoreRPG extensions list for compatible extensions
See forum thread for community extensions
d20 Modern
Name
File
Description
Stargate SG-1
Files Link
Adds option to support Stargate SG-1 game system setting and includes data pack.
5e Dmg Loot Table D-1 4
Savage Worlds
Name
File
Description
See CoreRPG extensions list for compatible extensions
See forum thread for community extensions
Community Rulesets
Any
Name
File
Author
Notes
Features - Character Import/Export
File Link
JPG
This feature already built into all included rulesets.
Ars Magica
Name
File
Author
Notes
Features - House Rules
File Link
Oberoten
Base
Name
File
Author
Notes
Setting - Generic
File Link
Stuart Woodard
Extends the Base Ruleset for any gaming system.
GURPS (4E)
Name
File
Author
Notes
Features - Language Chat
File Link
saithan / Tenian
Chat in specific language, and only PCs knowing language will be able to read.
Data - Tables (Crit Hit, Fail, etc.)
File Link
Spudman / saithan
Chat in specific language, and only PCs knowing language will be able to read.
Theme - Valahn
File Link
saithan
Loot Table Pathfinder
Labyrinth Lord
Name
File
Author
Notes
Theme - Vellum
File Link
Rob Hewitt
Theme - Beckham
File Link
Stuart Woodard
Also applies thief skill list changes, and adds NPC fields.
Trail of Cthulhu
Name
File
Author
Notes
Esoterrorists
File Link
Valarian
Update skill data for setting
Night's Black Agents
File Link
Valarian
Update skill data for setting
Traveller (Classic)
Name
File
Author
Notes
Theme - Alternate
File Link
Foen
Vampire: The Masquerade (V20)
Name
File
Author
Notes
Setting - Vampire: The Dark Ages
File Link
earthworm3
Unicore
Name
File
Author
Notes
Rules - Sample 1
File Link
Heikkinen
Rules - Sample 2
File Link
Heikkinen
Theme - Dungeon
File Link
SpudmanWP / saithan
Theme - Grayscale
File Link
Heikkinen
Theme - Metal Fantasy
File Link
Heikkinen
Theme - Outbreak
File Link
Heikkinen
Theme - Ultramodern
File Link
Heikkinen
Theme - Wood
File Link
Heikkinen
Loot Table Dnd 5e
World of Darkness
5e Dmg Loot Table D-1 2
Name
File
Author
Notes
Features - Changeling
File Link
drahkar
Features - Geist
File Link
drahkar
Features - Hunter
File Link
drahkar
Features - Mage
File Link
drahkar
Features - Promethean
File Link
drahkar
Features - Vampire
File Link
drahkar
Features - Werewolf
File Link
drahkar
5e Dmg Loot Table D-1 9
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