5e Dmg Loot Table D-1

5e Dmg Loot Table D-1 5,8/10 899 votes

Aug 27, 2014  Hoard of the Dragon Queen Loot. But 5E is based on being a low magic item game. Unlike previous editions where stats were 'boundless' (constantly increasing in some way at almost every level), this edition is designed to be 'bounded'. There will be loot and stuff in the DMG released in October. There might be rules for stuff for higher. Open Game Content (place problems on the discussion page).; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that.

ThemeRomance
This sort of adventure (rarely played, but worthwhile anyway) has as its central plot the romance between two characters, usually a player-character and an NPC.
GoalThwart Monstrous Plan
This is a classic fantasy-adventure plot: The characters learn of some horrible plan made by a monstrous enemy, and must thwart it before the kingdom is lost or the world is destroyed. This is an epic goal, and usually requires that the characters go to all sorts of places, rounding up allies and artifacts, before being strong enough to face their enemy.
Story HookOld Enemy
This is a straightforward story hook; the hero learns that his oldest enemy is back and is very active in the campaign, up to something. The hero will naturally want to investigate and will walk right into the story.
PlotA-B-C Quest
This is an epic sort of plot. In it, the heros are given (or undertake) a task to perform: The taking of a city, the rescue of an innocent, the destruction of a monster, the creation of a magical item, the defeat of a Master Villain, etc. But the path to victory is not a simple one. To get to their goal, Event A, they find that they must first accomplish some other task -- Event B. But when they undertake the task of accomplishing Event B, they find that they must first accomplish Event C. This goes on for several encounters, until the heroes accomplish all the obstacle events which prevent them from returning to Event A, their original goal.
ClimaxScattered Duels
In this climax, the heroes have gotten to the end of their quest -- they may have broken into, sneaked into, or escaped from imprisonment within the villain's citadel, or have marched into the little town where the villain is holed up -- and they become separated. You can separate them by having traps and tricks break the party apart, by having them see two or three things they must resolve (such as danger to innocents or the appearance of minion villains) pop up simultaneously; they'll have to run in all directions at the same time or suffer failure. Once the party is broken down into bite-sized chunks, you confront each individual or small group with the enemy or enemies he most deserves to face -- his personal enemy, the monster which defeated him before, etc. -- for a grand series of climactic duels.
General SettingOn the Road
Most of the adventure takes place on the road, as the heroes are travelling from place to place. This is especially good for adventures where heroes are investigating a wide-ranging mystery, are part of a caravan, or are being pursued by loathesome villains.
Specific Setting ITavern/Inn
This is a classic fantasy setting, the residence of travelling heroes and the home of the tavern brawl.
Specific Setting IITavern/Inn
This is a classic fantasy setting, the residence of travelling heroes and the home of the tavern brawl.
Master VillainAvenger
This villain seeks to avenge some wrong he thinks he's suffered. He may be right; he may have suffered a wrong, and this makes him a little more sympathetic than villains who are purely evil. The Avenger uses his organization -- thugs and bribed officials -- to get at the one who wronged him, and will want either to duel (singly) the one who wronged him, or to put the wrongdoer in a deathtrap.
Minor Villain IHard-Eyed Advisor
This is the sort of villain whom the heroes see in the Master Villain's throne room. He's hard-eyed and scary; life means nothing to him and he enjoys killing. He's also a good advisor to his master.
Minor Villain IILovable Rogue
This character is like the Master Villain of the same name, except that he has no minions of his own and serves at someone else's bidding. However, he's very independent, not always working in his employer's best interests; he often makes fun of the Master Villain's pretensions and may suffer that villain's retaliation because of it.
Ally/NeutralArrogant Snob
For some reason, the heroes have to accompany or escort an arrogant nobleman or craftsmaster. They can't afford to abandon or kill this person; he or she may be their employer, an expert on the place they're going to, one of their relatives, or a relative of the royal family. And this person makes their life hell with sniping comments, haughtiness, and other unbearable traits.
Monster EncounterStampede
Should the heroes ever cross plains or prairies, their villainous enemies may wish to stampede a herd of large animals at them. Alternatively, beasts in the forest may be stampeded by fires set by the villains; in this case, it will not be one sort of animal charging through, but a mixture of terrified forest animals, from the smallest fox-cub to the largest bear.
Character EncounterOld Friend at the Wrong Time
When the heroes are trying to sneak through a guardpost, citadel, or city where they can't afford to be recognized, one of the characters' old friends recognizes him and loudly renews their acquaintance in full view of the guards looking for the characters. This usually leads to an exciting chase as the heroes must escape.
DeathtrapDemolition Zone
In this classic deathtrap, the heroes are placed (usually bound and weaponless) in some building or area just as it's due to be destroyed.
ChaseFootrace
The chase involves the characters on foot, probably through such terrain as city streets or the corridors of a palace. One hero may realize that the's being pursued by a party of enemies and choose to run for it; the heroes may have caught up to the Master Villain, prompting him to run for his life.
Omen/ProphesyHero Fulfills Prophecy
This is the most useful sort of prophecy. In the early part of the adventure, one of the heroes discovers that he fulfills some ancient prophecy.
Secret WeaknessSecret Embarrassment
Finally, the villain may have some aberration or secret shame that will force him to flee when he is confronted with it. It could be something as simple as the fact that his nose is too big, or that he is a small and nebbishly wizard pretending to be some vast, powerful demonic power. When his shame is revealed, he is too humiliated to continue; this is a good option for comedy adventures.
Special ConditionOmnipresent Observer
If a wizard, demigod or god has forced the heroes to undertake this quest, he may be with them continually -- in spirit. He can't help them, but does magically watch everything they do. And when they do something he doesn't like, he tells them about it -- loudly and nastily. (This is distressing when they're trying to break into a fortress or sneak through enemy lines.)
Moral QuandrySaving Quandry
Finally, another classic quandry puts the heroes in the position of choosing between a grand opportunity to hurt the Master Villain -- or saving the lives of a number of individuals.
Red HerringLoony who Has It Wrong
You can have the heroes 'aided' by a so-called expert who is actually a lunatic who doesn't know anything about what he's talking about. Once he's led the heroes off to some remote part of the continent, his evasive answers and bizarre behaviour will alert them that he really doesn't know anything about what he's pretended to be an expert on.
Cruel TrickHeroes Must Work with Villain
If they have to work for the villain, it's due to some hold he has over them -- probably, he's kidnapped one of their NPCs and will kill this person if his demands aren't met. Put the heroes through the encounter where they have to do something they are loathe to do, such as sack and pillage a temple, before they have the opportunity to retrieve their friend.

Based upon tables from the Dungeon Master's Design Kit by TSR, Inc.

Click here for instructions on manual installation of extension files (i.e. community extensions).

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Extensions are ruleset (i.e. game system) specific modifications that change the look and feel and/or behavior of a rulesets. Some examples: themes, house rules, new features, etc.

  • 1Included Rulesets
  • 2Store Rulesets
  • 3Community Rulesets

Included Rulesets

CoreRPG

Many CoreRPG extensions have been written to be compatible with other rulesets derived from CoreRPG. In those cases, the additional rulesets compatible with the extension are listed. Current rulesets derived from CoreRPG are: 3.5E, 4E, 5E, PFRPG, d20 Modern, Numenera, Fate Core, Castles and Crusades, Savage Worlds and Call Of Cthulhu.

Name File Description
See forum thread for community extensions
Theme - Dungeon Included 3.5E, 4E, PFRPG, Castles and Crusades, CallOfCthulhu
Theme - Wood Included 3.5E, 4E, PFRPG, Castles and Crusades, CallOfCthulhu

4E (D&D)

Name File Description
See CoreRPG extensions list for compatible extensions
See forum thread for community extensions

PFRPG (Pathfinder) and 3.5E (D&D)

Name File Description
See CoreRPG extensions list for compatible extensions
See forum thread for community extensions

Numenera

Name File Description
See CoreRPG extensions list for compatible extensions

Fate Core

Name File Description
See CoreRPG extensions list for compatible extensions
Setting - Blank Skills Included Removes default skills list for custom settings
Setting - Age of Arthurfate-AgeOfArthur.ext Update sheets and data for setting
Setting - Fate Freeportfate-Freeport.ext Update data for setting

Store Rulesets

Rolemaster

Name File Description
See forum thread for community extensions

CallOfCthulhu

Name File Description
See CoreRPG extensions list for compatible extensions
Setting - 1890s Included Update skill data for setting
Setting - Dark Ages Included Update skill data for setting
Setting - Modern Included Update skill data for setting
See forum thread for community extensions

Castles and Crusades

Name File Description
See CoreRPG extensions list for compatible extensions
See forum thread for community extensions

d20 Modern

Name File Description
Stargate SG-1 Files Link Adds option to support Stargate SG-1 game system setting and includes data pack.

5e Dmg Loot Table D-1 4

Savage Worlds

Name File Description
See CoreRPG extensions list for compatible extensions
See forum thread for community extensions

Community Rulesets

Any

Name File Author Notes
Features -
Character Import/Export
File Link JPG This feature already built into all included rulesets.

Ars Magica

Name File Author Notes
Features - House RulesFile Link Oberoten

Base

Name File Author Notes
Setting - GenericFile Link Stuart Woodard Extends the Base Ruleset for any gaming system.

GURPS (4E)

Name File Author Notes
Features - Language ChatFile Link saithan / Tenian Chat in specific language, and only PCs knowing language will be able to read.
Data - Tables (Crit Hit, Fail, etc.)File Link Spudman / saithan Chat in specific language, and only PCs knowing language will be able to read.
Theme - ValahnFile Link saithan

Loot Table Pathfinder

Labyrinth Lord

Name File Author Notes
Theme - VellumFile Link Rob Hewitt
Theme - BeckhamFile Link Stuart Woodard Also applies thief skill list changes, and adds NPC fields.

Trail of Cthulhu

Name File Author Notes
EsoterroristsFile Link Valarian Update skill data for setting
Night's Black AgentsFile Link Valarian Update skill data for setting

Traveller (Classic)

Name File Author Notes
Theme - AlternateFile Link Foen

Vampire: The Masquerade (V20)

Name File Author Notes
Setting - Vampire: The Dark AgesFile Link earthworm3

Unicore

Name File Author Notes
Rules - Sample 1File Link Heikkinen
Rules - Sample 2File Link Heikkinen
Theme - DungeonFile Link SpudmanWP / saithan
Theme - GrayscaleFile Link Heikkinen
Theme - Metal FantasyFile Link Heikkinen
Theme - OutbreakFile Link Heikkinen
Theme - UltramodernFile Link Heikkinen
Theme - WoodFile Link Heikkinen

Loot Table Dnd 5e

World of Darkness

5e Dmg Loot Table D-1 2

Name File Author Notes
Features - ChangelingFile Link drahkar
Features - GeistFile Link drahkar
Features - HunterFile Link drahkar
Features - MageFile Link drahkar
Features - PrometheanFile Link drahkar
Features - VampireFile Link drahkar
Features - WerewolfFile Link drahkar

5e Dmg Loot Table D-1 9

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